Department of Computer Science (GRAD)

The Department of Computer Science at UNC–Chapel Hill, established in 1964, was one of the first independent computer science departments in the United States. Its primary missions are research and graduate and undergraduate teaching. Research particularly emphasizes

  • big data
  • bioinformatics and computational biology
  • cloud computing
  • computer architecture
  • computer graphics
  • computer-supported collaborative work
  • computer vision
  • cyber physical systems
  • databases and data mining
  • geometric computing
  • high-performance computing
  • human-computer interaction
  • machine learning
  • medical image analysis
  • natural language processing
  • networking
  • real-time systems
  • robotics
  • security
  • software engineering
  • theory

The M.S. and Ph.D. curricula are oriented toward the design and application of real computer systems and toward that portion of theory that guides and supports practice. The Ph.D. program prepares teachers and researchers for positions with universities, government research laboratories, and industry. Academic employment ranges from four-year colleges, where teaching is the primary focus, to positions at major research universities. The M.S. program prepares highly competent and broadly skilled practitioners. A majority of the master's graduates work in industry, in companies ranging from small start-up operations to government laboratories and large research and development corporations.

Most of the department's approximately 150 graduate students are full time. Students contribute to nearly every aspect of the department's operation. In addition to taking a variety of courses, they participate in groundbreaking research, teach, attend research group meetings, and can serve on committees that affect all aspects of life in the department.

The Computer Science Students Association sponsors both professional and social events and represents the students in departmental matters. Its president is a voting member at faculty meetings.

Facilities

The Department of Computer Science is housed in two adjacent buildings, the Frederick P. Brooks Jr. Computer Science Building and J. Carlyle Sitterson Hall. These two buildings are connected by hallways on all floors so that they function as a single, larger building.

The Brooks Building was dedicated in 2008 and named for the department's founding chair, Frederick P. Brooks Jr. It opened up 32,000 square feet of new research space, offices, and classrooms. These include a 50-seat classroom; the Stephen F. Weiss Seminar Room, with seating for 20 around a table; the Registrar's classroom, with theater seating for 80; and the Faculty Conference Room, which seats 50 at tiers of curved desktops. Meetings or discussion groups take place in the chair's conference room and in five smaller meeting areas, each with projectors. Perhaps the most striking area of the building is the new noise-controlled graphics laboratory, which is divided into three areas by floor-to-ceiling blackout curtains for light and sound suppression. It has 11-foot ceilings and a unistrut mounting grid to mount hardware as needed.

Sitterson Hall, which opened in 1987 and is named for former University Chancellor J. Carlyle Sitterson, provides 74,000 square feet of sophisticated, state-of-the-art research facilities and office space. It is organized in clusters to create research communities featuring shared laboratories and open conference areas to facilitate interaction among students and faculty. Included are the 60-seat C. Hugh Holman video teleclassroom, named for the former provost and dean of The Graduate School who was instrumental in establishing this department; a 125-seat auditorium; the Lib Moore Jones Classroom, named for the department's first secretary; a reading room; and various research laboratories, conference areas, and study areas.

Graduate students have access to all of the department's research and teaching facilities, including specialized research laboratories for graphics and image processing, computer building and design, and collaborative, distributed, and parallel systems. The laboratories, offices, conference areas, and classrooms are bound together by the department's fully integrated, distributed computing environment.

General Computing Environment

The department's computing environment includes over 1,000 computers, ranging from older systems used for generating network traffic for simulated Internet experiments to state-of-the-art workstations and clusters for graphics- and compute-intensive research. Departmental servers provide compute service, disk space, e-mail, CVS (version control software), Web service, database services, backups, and many other services. All systems are integrated by means of high-speed networks and are supported by a highly skilled technical staff that provides a consistent computing environment throughout the department. The data network provides connections at either 100 Mbps, 1Gbps, or 10 Gbps. Most students are assigned to a two- or three-person office, though some larger offices can hold more students. Each student is assigned a computer, with computer assignments based on the students' research or teaching assignments and their seniority within the department. In addition to the departmental servers and office systems, our research laboratories contain a variety of specialized equipment and facilities.

General computing systems include 800+ Intel-based computers as well as about 50 Macintosh systems. The department's most powerful system is the Biomedical Analysis and Simulation Supercomputer (BASS, pronounced like "base"), which consists of 452 CPUs tightly coupled to each other and to 180 GPU computing processors that function as image and geometry calculation accelerators, providing the equivalent computing power of more than 13,000 processors for image-intensive applications.

Our systems primarily run the Windows 7 operating system, and a smaller number of systems, including many of the servers, run Ubuntu or Red Hat Linux. We use the AFS file system for central file storage. Languages most commonly used include J++, C++, Java, and C. Document preparation is usually accomplished with standard applications on PC systems. Our extensive software holdings are continually evolving.

Libraries

Students have access to the entire University library system, which includes a major academic affairs library and numerous satellite libraries containing more than 6,000,000 books and periodicals, as well as access to libraries at North Carolina State, Duke, and North Carolina Central Universities with a unified online searching capability. The Kenan Science Library, located in Venable Hall, and the Science Library Annex, located in Wilson Library, are libraries with extensive holdings in computer science, mathematics, operations research, physics, and statistics.

Admissions and Financial Aid

Admission to the department is highly competitive, and preference is given to applicants who are solidly prepared. Although the department welcomes promising students from all disciplines, entering students must have a substantial background in both mathematics and computer science. This background normally includes at least six semester courses in mathematics and six in computer science. Students who are admitted but who have not completed all the requirements must complete them after admission. For more in-depth information on the admissions process see the department's and The Graduate School's Web sites.

Sponsorship

Because of the large number of applicants, the department's faculty members are unable to provide individual assessments of an applicant's chances for admission. Applicants cannot improve their chances of admission by finding a faculty sponsor within the department, because all admissions decisions are made by a faculty committee that reviews all applications, ranks the applicants by overall merit, and makes decisions on admission and financial support based on the application material submitted. Students are assigned to specific research projects just prior to the start of each semester, after faculty members and students have had an opportunity to meet and to discuss their interests.

Deadlines

Applicants for fall admission are encouraged to submit all application materials, complete with a personal statement, all transcripts, and recommendations, to The Graduate School by early January. To ensure meeting that deadline, applicants are encouraged to take the Graduate Record Examination (GRE) no later than December 1. Early submission of applications is encouraged. International applicants should complete their applications earlier to allow time for processing financial and visa documents.

For more information, send electronic mail to info@cs.unc.edu. Interested persons are encouraged to visit the department's Web site.

A flexible course of study for the M.S. and Ph.D. degrees focuses on areas of choice and accommodates differences in students' backgrounds. The two degree programs share a basic distribution requirement chosen from theory and formal thinking, systems and hardware, and applications subject areas. The Ph.D. program includes work in specialized areas, preparation for teaching, and active involvement in advanced research.

Master of Science

An M.S. candidate must earn 30 semester hours of credit in courses numbered 400 or higher (with the exception of some introductory courses), of which up to six hours may be transferred from another institution or graduate program, and of which 18 hours must be completed in the Department of Computer Science. A candidate must also satisfy the program product requirement and must demonstrate the ability to write a professional-quality technical document. A comprehensive exam (written or oral) is required for degree completion. For more in-depth information see the department's Web site.

Doctor of Philosophy

Admission to the doctoral program is by a vote of the department faculty and is determined by performance on the preliminary research presentation and exam, course grades, admissions information, accomplishment on assistantships, and other testimony from the faculty. Admission is normally considered following the research presentation and exam. Students who have been major contributors to a paper submitted to a well-known, refereed conference or journal may apply for a waiver of the admissions exam. There is no credit hour requirement for the Ph.D. program, but a Ph.D. candidate must complete courses to satisfy the distribution requirement and any needed background preparation, and must write a comprehensive paper. A candidate must also satisfy the program product requirement, participate in the technical communication seminar, pass an oral examination in the proposed dissertation area, and submit and defend a dissertation that presents an original contribution to knowledge. The normal time needed to complete the degree by a full-time student with an assistantship is five years. For more in-depth information see the department's Web site.

Following the faculty member's name is a section number that students should use when registering for independent studies, reading, research, and thesis and dissertation courses with that particular professor.

Professors

Stanley Ahalt (82), Director of the Renaissance Computing Institute (RENCI); Signal, Image, and Video Processing; High-Performance Scientific and Industrial Computing; Pattern Recognition Applied to National Security Problems; High-Productivity, Domain-Specific Languages
Ron Alterovitz (99), Medical Robotics, Motion Planning, Physically Based Simulation, Assistive Robotics, Medical Image Analysis
James Anderson (62), Real-Time Systems, Distributed and Concurrent Algorithms, Multicore Computing, Operating Systems
Mohit Bansal (139), Statistical Natural Language Processing and Machine Learning
Samarjit Chakraborty (148), Distributed Embedded Systems, Hardware/Software Co-Design, Embedded Control Systems, Low-Power Systems, Energy Storage Systems, Electromobility, and Sensor Network-Based Information Processing
Prasun Dewan (63), User Interfaces, Distributed Collaboration, Software Engineering Environments, Mobile Computing, Access Control
Henry Fuchs (11), Virtual Environments, Telepresence, Future Office Environments, 3-D Medical Imaging, Computer Vision and Robotics
Kevin Jeffay (40), Computer Networking, Operating Systems, Real-Time Systems, Multimedia Networking, Performance Evaluation
Marc Niethammer (98), Quantitative Image Analysis, Shape Analysis, Image Segmentation, Deformable Registration, Image-Based Estimation Methods
Stephen M. Pizer (6), Image Display and Analysis, Medical Imaging, Human and Computer Vision, Graphics
Donald Porter (138), Operating systems, Virtualization, File Systems, Security, Concurrent Programming
Jack S. Snoeyink (79), Computational Geometry, Algorithms for Geographical Information Systems and Structural Biology, Geometric Modeling and Computation, Algorithms and Data Structures, Theory of Computation
David Stotts (59), Computer-Supported Cooperative Work, Especially Collaborative User Interfaces; Software Engineering, Design Patterns and Formal Methods; Hypermedia and Web Technology

Associate Professors

Jasleen Kaur (88), Design and Analysis of Networks and Distributed Systems, High-Speed Congestion Control, Resource Management, Internet Measurements, and Transport Protocols
Ketan Mayer-Patel (80), Multimedia Systems, Networking, Multicast Applications
Leonard McMillan (87), Computational Biology, Genetics, Genomics, Bioinformatics, Information Visualization, Data-Driven Modeling, Image Processing, Imaging Technologies, Computer Graphics
Shahriar Nirjon (137), Mobile Computing, Embedded Sensor Systems, Wireless Networks, Data Analytics for Mobile Systems
Montek Singh (84), High-Performance and Low-Power Digital Systems, Asynchronous and Mixed-Timing Circuits and Systems, VLSI CAD Tools, Energy-Efficient Graphics Hardware, Applications to Computer Security, Emerging Computing Technologies
Cynthia Sturton (132), Computer and Hardware Security, Applied Formal Methods for Software Security

Assistant Professors

Benjamin Berg (178), Performance Modeling, Scheduling, Resource Allocation, Caching
Gedas Bertasius (170), Video Understanding, First-Person Vision, Human Behavior Modeling, Multi-Modal Deep Learning, Transfer Learning
Snigdha Chaturvedi (158), Natural Language Understanding, Narrative Understanding, Social NLP, Applications of ML and NLP
Sridhar Duggirala (144),  Cyber-Physical Systems, Formal Methods, Control Theory, Hybrid Systems, Autonomy, Embedded and Real-Time Systems, Probabilistic Systems
Saba Eskandarian (171), Applied Cryptography, Security, Privacy
Junier Oliva (142),  Machine Learning, Artificial Intelligence, Nonparametric Statistics, Deep Learning, Statistical Data Mining, Signal Processing, Graphical Models, Generative Models, Kernel Methods, Scalability, Complex Datasets, Optimization, Density Estimation
Collin Raffel (101), Machine Learning Techniques, Especially Semi-Supervised, Unsupervised, and Transfer Learning Methods for Learning From Limited Labeled Data
Shashank Srivastava (157), Topics in Natural Language Processing, AI, Machine Learning and Their Applications; Focus on Language Grounding and Pragmatics, Neuro-symbolic Methods, Text Analysis, Latent Variable Models
Natalie Stanley (166), Single-Cell Bioinformatics, Computational and Systems Immunology, Algorithms for Representing and Understanding Graph-Based Data
Daniel Szafir (172), Human-Robot Interaction, Human-Computer Interaction, Virtual/Augmented/Mixed Reality, User-Centered Design, Human-Centered Computing, Aerial Robotics
Danielle Szafir (173), Visualization, Data Analytics, Computer Graphics, Virtual and Augmented Reality

Research Professors

Jay Aikat (126), Experimental Methods and Models in Networking Research and Education, Measurement and Modeling of Internet Traffic, Protocol Benchmarking, Internet Traffic Generation, Wireless Networks, Congestion Control and Active Queue Management
Jan-Michael Frahm (97), Structure from Motion, Camera Self-Calibration, Camera Sensor Systems, Multi-Camera Systems, Multi-View Stereo, Robust Estimation, Fast Tracking of Salient Features in Images and Video, Computer Vision, Active Vision for Model Improvement, Markerless Augmented Reality
Ashok Krishnamurthy (137), Data Science, Health Informatics and Applications
David Luebke (156), Computer Graphics, Display Technology, Ray Tracing, Virtual and Augmented Reality
Dinesh Manocha (58), Interactive Computer Graphics, Geometric and Solid Modeling, Robotics Motion Planning, Many-Core Algorithms
David A. Plaisted (28), Mechanical Theorem Proving, Term Rewriting Systems, Logic Programming, Algorithms
Diane Pozefsky (93), Software Engineering and Environments, Computer Education, Serious Games Design and Development, Social, Legal and Ethical Issues Concerning Information Technology
Michael K. Reiter (95), Computer and Network Security, Distributed Systems, Applied Cryptography
F. Donelson Smith (42), Computer Networks, Operating Systems, Distributed Systems, Multimedia
Mary C. Whitton (81), Developing and Evaluating Technology for Virtual and Augmented Reality Systems, Virtual Locomotion, Tools for Serious Games

Research Associate Professors

Alexander C. Berg (46), Computer Vision, Machine Learning, Recognition, Detection, Large-Scale Learning for Computer Vision, Machine Learning Analysis of fMRI
Martin Styner (94), Medical Image Processing and Analysis Including Anatomical Structure and Tissue Segmentation, Morphometry Using Shape Analysis, Modeling and Atlas Building, Intra and Inter-Modality Registration

Research Assistant Professor

Praneeth Chakravarthula (175), Computational Displays and Imaging, Holographic/3D Displays, Augmented and Virtual Reality, Diffractive Optics, Artificial Intelligence, Human-Computer Interaction

Teaching Professor

Tessa Joseph Nicholas (86), New Media Arts and Poetics, Digital Communities, Digital-Age Ethics

Teaching Associate Professor

Sayeed Ghani (179), Applications of Artificial Intelligence and Deep Learning in Health/IoT and Wireless Sensor Networks

Teaching Assistant Professors

Alyssa Byrnes (182), Formal Methods, Human-Robot Interaction
John Majikes (147), Educational Technology, Computational Design Techniques
Brent Munsell (159), Medical Image Analysis, Shape Modeling, Brain Connectivity, Machine Learning, Computational Medicine
Jorge Silva (161)

Professors of the Practice

Kris Jordan (140), Educational Technology, Distributed Systems, Entrepreneurship
Michael Reed (143)

Adjunct Professors

J. Stephen Marron (114), Smoothing Methods for Curve Estimation
Julian Rosenman (112), Computer Graphics for Treatment of Cancer Patients, Contrast Enhancement for X-rays
Dinggang Shen (104)
Alexander Tropsha (111)
Gregory F. Welch (71), Human Motion Tracking Systems, 3-D Telepresence, Projector-Based Graphics, Computer Vision and View Synthesis, Medical Applications of Computers
Turner Whitted (122), Algorithms, Architectures, Displays for Graphics Applications Including Virtual and Augmented Reality

Adjunct Associate Professors

Jaime Arguello, Information Retrieval, Aggregated Search Systems and Evaluation, Search Behavior, Text Data Mining, Machine Learning
Stephen R. Aylward (109), Computer-Aided Diagnosis, Computer-Aided Surgical Planning, Statistical Pattern Recognition, Image Processing, Neural Networks
Tamara Berg (48), Computer Vision, Natural Language Processing, Visual Recognition and Retrieval, Visual Social Media and Socio-Identity, Human-In-The-Loop Recognition, Gaze Pattern Analysis, Image Description Generation, Clothing Recognition
David Gotz (151)
Pew-Thian Yap (164)

Adjunct Assistant Professors

Beatriz Paniagua (51), Advanced Computer Vision Techniques Applied to Quality Control Industrial Environments
Quoc Tran-Dinh, Numerical Optimization
Guorong Wu (167)

Adjunct Research Professor

Russell M. Taylor II (69), 3D Interactive Computer Graphics, Virtual Worlds, Distributed Computing, Scientific Visualization, Human-Computer Interaction

Professors Emeriti

Gary Bishop
Frederick P. Brooks Jr.
Peter Calingaert
John H. Halton
Anselmo Lastra
Ming C. Lin
Gyula A. Magó
Jan F. Prins
John B. Smith
Donald F. Stanat
Stephen F. Weiss

Research Professor Emeritus

William V. Wright

Lecturer Emeritus

Leandra Vicci

COMP

Advanced Undergraduate and Graduate-level Courses

COMP 401.  Foundation of Programming.  4 Credits.  

Required preparation, a first formal course in computer programming (e.g., COMP 110, COMP 116). Advanced programming: object-oriented design, classes, interfaces, packages, inheritance, delegation, observers, MVC (model view controller), exceptions, assertions. Students may not receive credit for this course after receiving credit for COMP 301. Honors version available.

Rules & Requirements  
Making Connections Gen Ed: QR.  
Requisites: Prerequisite, MATH 231 or MATH 241; a grade of C or better is required.  
Grading Status: Letter grade.  
COMP 410.  Data Structures.  3 Credits.  

The analysis of data structures and their associated algorithms. Abstract data types, lists, stacks, queues, trees, and graphs. Sorting, searching, hashing. Students may not receive credit for this course after receiving credit for COMP 210.

Rules & Requirements  
Requisites: Prerequisites, MATH 231 or 241, and COMP 401; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 411.  Computer Organization.  4 Credits.  

Digital logic, circuit components. Data representation, computer architecture and implementation, assembly language programming. Students may not receive credit for this course after receiving credit for COMP 311.

Rules & Requirements  
Requisites: Prerequisite, MATH 231 or 241,and COMP 401; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 421.  Files and Databases.  3 Credits.  

Placement of data on secondary storage. File organization. Database history, practice, major models, system structure and design. Previously offered as COMP 521.

Rules & Requirements  
Requisites: Prerequisites, COMP 210, 211, and 301; or COMP 401, 410, and 411; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 426.  Modern Web Programming.  3 Credits.  

Developing applications for the World Wide Web including both client-side and server-side programming. Emphasis on Model-View-Controller architecture, AJAX, RESTful Web services, and database interaction.

Rules & Requirements  
Requisites: Prerequisites, COMP 211 and 301; or COMP 401 and 410; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 431.  Internet Services and Protocols.  3 Credits.  

Application-level protocols HTTP, SMTP, FTP, transport protocols TCP and UDP, and the network-level protocol IP. Internet architecture, naming, addressing, routing, and DNS. Sockets programming. Physical-layer technologies. Ethernet, ATM, and wireless.

Rules & Requirements  
Requisites: Prerequisites, COMP 210, 211, and 301; or COMP 401, 410, and 411; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 433.  Mobile Computing Systems.  3 Credits.  

Principles of mobile applications, mobile OS, mobile networks, and embedded sensor systems. Coursework includes programming assignments, reading from recent research literature, and a semester long project on a mobile computing platform (e.g., Android, Arduino, iOS, etc.).

Rules & Requirements  
Requisites: Prerequisites, COMP 210, 211, and 301; or COMP 401, 410, and 411; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 435.  Computer Security Concepts.  3 Credits.  

Introduction to topics in computer security including confidentiality, integrity, availability, authentication policies, basic cryptography and cryptographic protocols, ethics, and privacy. A student may not receive credit for this course after receiving credit for COMP 535.

Rules & Requirements  
Requisites: Prerequisites, COMP 210, 211, and 301; or COMP 401, 410, and 411; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 447.  Quantum Computing.  3 Credits.  

Recommended preparation, some knowledge of basic linear algebra. An introduction to quantum computing. Basic math and quantum mechanics necessary to understand the operation of quantum bits. Quantum gates, circuits, and algorithms, including Shor's algorithm for factoring and Grover's search algorithm. Entanglement and error correction. Quantum encryption, annealing, and simulation. Brief discussion of technologies.

Rules & Requirements  
Requisites: Prerequisites, MATH 232, and PHYS 116 or 118.  
Grading Status: Letter grade.  
Same as: PHYS 447.  
COMP 455.  Models of Languages and Computation.  3 Credits.  

Introduction to the theory of computation. Finite automata, regular languages, pushdown automata, context-free languages, and Turing machines. Undecidable problems.

Rules & Requirements  
Requisites: Prerequisites, COMP 210 or 410 and COMP 283 or MATH 381; a grade of C or better in all prerequisite courses is required.  
Grading Status: Letter grade.  
COMP 475.  2D Computer Graphics.  3 Credits.  

Fundamentals of modern software 2D graphics; geometric primitives, scan conversion, clipping, transformations, compositing, texture sampling. Advanced topics may include gradients, antialiasing, filtering, parametric curves, and geometric stroking.

Rules & Requirements  
Requisites: Prerequisites, COMP 210, 211, and 301; or COMP 401, 410, and 411; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 486.  Applications of Natural Language Processing.  3 Credits.  

Students with graduate standing in SILS may take the course without the prerequisite. Explores current and future uses of natural language technologies. Topics vary and may include translation, generation, deception, health informatics, ethics and evaluation, and student-selected areas of interest.

Rules & Requirements  
Requisites: Prerequisites, COMP 110, or 116, and; COMP 210, or 410.  
Grading Status: Letter grade.  
Same as: INLS 512.  
COMP 487.  Information Retrieval.  3 Credits.  

Study of information retrieval and question answering techniques, including document classification, retrieval and evaluation techniques, handling of large data collections, and the use of feedback.

Rules & Requirements  
Grading Status: Letter grade.  
Same as: INLS 509.  
COMP 488.  Data Science in the Business World.  3 Credits.  

Students will acquire hands-on data science skills enabling them to solve real-world business problems. Since data science is an interdisciplinary field, business and computer science students learn and work together in this course. Leveraging each other's skills and knowledge, students create data-driven business insights using modern analytics.

Rules & Requirements  
Grading Status: Letter grade.  
Same as: BUSI 488.  
IDEAs in Action General Education logoCOMP 495.  Mentored Research in Computer Science.  3 Credits.  

Independent research conducted under the direct mentorship of a computer science faculty member. If repeated, the repeated course can not be counted for the major. For computer science majors only. Permission of instructor required.

Rules & Requirements  
IDEAs in Action General Education logo IDEAs in Action Gen Ed: RESEARCH.
Making Connections Gen Ed: EE- Mentored Research.  
Repeat Rules: May be repeated for credit. 6 total credits. 2 total completions.  
Grading Status: Letter grade.  
COMP 496.  Independent Study in Computer Science.  3 Credits.  

Permission of the department. Computer science majors only. For advanced majors in computer science who wish to conduct an independent study or research project with a faculty supervisor. May be taken repeatedly for up to a total of six credit hours.

Rules & Requirements  
Repeat Rules: May be repeated for credit. 6 total credits. 2 total completions.  
Grading Status: Letter grade.  
COMP 520.  Compilers.  3 Credits.  

Design and construction of compilers. Theory and pragmatics of lexical, syntactic, and semantic analysis. Interpretation. Code generation for a modern architecture. Run-time environments. Includes a large compiler implementation project.

Rules & Requirements  
Requisites: Prerequisites, COMP 301, 311, and 455 or COMP 410, 411, and 455; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
IDEAs in Action General Education logoCOMP 523.  Software Engineering Laboratory.  4 Credits.  

Organization and scheduling of software engineering projects, structured programming, and design. Each team designs, codes, and debugs program components and synthesizes them into a tested, documented program product.

Rules & Requirements  
IDEAs in Action General Education logo IDEAs in Action Gen Ed: FC-CREATE.
Making Connections Gen Ed: CI, EE- Mentored Research.  
Requisites: Prerequisites, COMP 301 and 311; or COMP 401, 410, and 411; as well as at least two chosen from COMP 421, 426, 431, 433, 520, 530, 535, 575, 580.  
Grading Status: Letter grade.  
COMP 524.  Programming Language Concepts.  3 Credits.  

Concepts of high-level programming and their realization in specific languages. Data types, scope, control structures, procedural abstraction, classes, concurrency. Run-time implementation.

Rules & Requirements  
Requisites: Prerequisites, COMP 301, 311, and 455; or COMP 401, 410, 411, and 455; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 530.  Operating Systems.  3 Credits.  

Types of operating systems. Concurrent programming. Management of storage, processes, devices. Scheduling, protection. Case study. Course includes a programming laboratory. Honors version available.

Rules & Requirements  
Requisites: Prerequisites, COMP 301 and 311; or COMP 401, 410, and 411; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 533.  Distributed Systems.  3 Credits.  

Distributed systems and their goals; resource naming, synchronization of distributed processes; consistency and replication; fault tolerance; security and trust; distributed object-based systems; distributed file systems; distributed Web-based systems; and peer-to-peer systems.

Rules & Requirements  
Requisites: Prerequisite, COMP 431, 524, or 530; a grade of C or better is required; permission of the instructor for students lacking the prerequisite.  
Grading Status: Letter grade.  
COMP 535.  Introduction to Computer Security.  3 Credits.  

Principles of securing the creation, storage, and transmission of data and ensuring its integrity, confidentiality and availability. Topics include access control, cryptography and cryptographic protocols, network security, and online privacy.

Rules & Requirements  
Requisites: Prerequisites, COMP 301 and 311; or COMP 401, 410, and 411; as well as COMP 550, and COMP 283 or MATH 381; a grade of C or better is required in all prerequisites.  
Grading Status: Letter grade.  
COMP 537.  Cryptography.  3 Credits.  

Introduces both the applied and theoretical sides of cryptography. Main focus will be on the inner workings of cryptographic primitives and how to use them correctly. Begins with standard cryptographic tools such as symmetric and public-key encryption, message authentication, key exchange, and digital signatures before moving on to more advanced topics. Potential advanced topics include elliptic curves, post-quantum cryptography, and zero-knowledge proofs. Honors version available.

Rules & Requirements  
Requisites: Prerequisites, COMP 211 and COMP 301; permission of the instructor for students lacking the prerequisites.  
Grading Status: Letter grade.  
COMP 541.  Digital Logic and Computer Design.  4 Credits.  

This course is an introduction to digital logic as well as the structure and electronic design of modern processors. Students will implement a working computer during the laboratory sessions.

Rules & Requirements  
Requisites: Prerequisites, COMP 301 and 311; or COMP 401, 410, and 411; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 545.  Programming Intelligent Physical Systems.  3 Credits.  

Introduction to programming embedded control systems that lie at the heart of robots, drones, and autonomous vehicles. Topics will include modeling physical systems, designing feedback controllers, timing analysis of embedded systems and software, software implementations of controllers on distributed embedded platforms and their verification. Honors version available.

Rules & Requirements  
Requisites: Prerequisites, COMP 301 and COMP 311; or COMP 411; a C or better is required in all pre-requisites.  
Grading Status: Letter grade.  
IDEAs in Action General Education logoCOMP 550.  Algorithms and Analysis.  3 Credits.  

Formal specification and verification of programs. Techniques of algorithm analysis. Problem-solving paradigms. Survey of selected algorithms.

Rules & Requirements  
IDEAs in Action General Education logo IDEAs in Action Gen Ed: FC-QUANT.
Requisites: Prerequisites, COMP 211 and 301; or COMP 410; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 555.  Bioalgorithms.  3 Credits.  

Bioinformatics algorithms. Topics include DNA restriction mapping, finding regulatory motifs, genome rearrangements, sequence alignments, gene prediction, graph algorithms, DNA sequencing, protein sequencing, combinatorial pattern matching, approximate pattern matching, clustering and evolution, tree construction, Hidden Markov Models, randomized algorithms.

Rules & Requirements  
Requisites: Prerequisites, COMP 210, and 211; or COMP 401, and 410; and MATH 231, or 241; or BIOL 452; or MATH 553; or BIOL 525; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
Same as: BCB 555.  
COMP 560.  Artificial Intelligence.  3 Credits.  

Introduction to techniques and applications of modern artificial intelligence. Combinatorial search, probabilistic models and reasoning, and applications to natural language understanding, robotics, and computer vision.

Rules & Requirements  
Requisites: Prerequisites, COMP 211 and 301; or COMP 401 and 410; as well as MATH 231; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 562.  Introduction to Machine Learning.  3 Credits.  

Machine learning as applied to speech recognition, tracking, collaborative filtering, and recommendation systems. Classification, regression, support vector machines, hidden Markov models, principal component analysis, and deep learning. Honors version available.

Rules & Requirements  
Requisites: Prerequisites, COMP 211 and 301; or COMP 401 and 410; as well as MATH 233, 347, and STOR 435; a grade of C or better is required in all prerequisite courses; permission of the instructor for students lacking the prerequisites.  
Grading Status: Letter grade.  
COMP 572.  Computational Photography.  3 Credits.  

The course provides a hands on introduction to techniques in computational photography--the process of digitally recording light and then performing computational manipulations on those measurements to produce an image or other representation. The course includes an introduction to relevant concepts in computer vision and computer graphics.

Rules & Requirements  
Requisites: Prerequisites, COMP 301; or COMP 401 and 410; as well as MATH 347 or 577; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 575.  Introduction to Computer Graphics.  3 Credits.  

Hardware, software, and algorithms for computer graphics. Scan conversion, 2-D and 3-D transformations, object hierarchies. Hidden surface removal, clipping, shading, and antialiasing. Not for graduate computer science credit.

Rules & Requirements  
Requisites: Prerequisites, COMP 301 and 311; or COMP 401, 410 and 411; as well as MATH 347 or MATH 577; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 576.  Mathematics for Image Computing.  3 Credits.  

Mathematics relevant to image processing and analysis using real image computing objectives and provided by computer implementations.

Rules & Requirements  
Requisites: Prerequisites, COMP 116 or 210 or 401, and MATH 233; a grade of C or better is required in all prerequisites.  
Grading Status: Letter grade.  
Same as: BMME 576.  
IDEAs in Action General Education logoCOMP 580.  Enabling Technologies.  3 Credits.  

We will investigate ways computer technology can be used to mitigate the effects of disabilities and the sometimes surprising response of those we intended to help.

Rules & Requirements  
IDEAs in Action General Education logo IDEAs in Action Gen Ed: HI-SERVICE.
Making Connections Gen Ed: EE- Service Learning.  
Requisites: Prerequisites, COMP 211 and 301; or COMP 401 and 410; a grade of C or better is required in all prerequisites.  
Grading Status: Letter grade.  
COMP 581.  Introduction to Robotics.  3 Credits.  

Hands-on introduction to robotics with a focus on the computational aspects. Students will build and program mobile robots. Topics include kinematics, actuation, sensing, configuration spaces, control, and motion planning. Applications include industrial, mobile, personal, and medical robots. Honors version available.

Rules & Requirements  
Requisites: Prerequisites, COMP 301 and 311; or COMP 401, 410, and 411; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
IDEAs in Action General Education logoCOMP 585.  Serious Games.  3 Credits.  

Concepts of computer game development and their application beyond entertainment to fields such as education, health, and business. Course includes team development of a game. Honors version available.

Rules & Requirements  
IDEAs in Action General Education logo IDEAs in Action Gen Ed: FC-CREATE.
Making Connections Gen Ed: EE- Field Work.  
Requisites: Prerequisites, COMP 301 and 311; or COMP 401, 410, and 411; as well as at least two chosen from COMP 421, 426, 431, 433, 520, 523, 530, 535, 575; a grade of C or better in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 590.  Topics in Computer Science.  3 Credits.  

This course has variable content and may be taken multiple times for credit. Different sections may be taken in the same semester. Honors version available.

Rules & Requirements  
Requisites: Prerequisites, COMP 211 and COMP 301.  
Repeat Rules: May be repeated for credit; may be repeated in the same term for different topics; 12 total credits. 4 total completions.  
Grading Status: Letter grade.  
COMP 630.  Operating System Implementation.  3 Credits.  

Students will learn how to write OS kernel code in C and a small amount of assembly. Students will implement major components of the OS kernel, such as page tables, scheduling, and program loading.

Rules & Requirements  
Requisites: Prerequisite, COMP 530; a grade of B+ or better is required; permission of the instructor for students lacking the prerequisite.  
Grading Status: Letter grade.  
COMP 631.  Networked and Distributed Systems.  3 Credits.  

Topics in designing global-scale computer networks (link layer, switching, IP, TCP, congestion control) and large-scale distributed systems (data centers, distributed hash tables, peer-to-peer infrastructures, name systems).

Rules & Requirements  
Requisites: Prerequisites, COMP 431 and COMP 530; a grade of C or better is required in all prerequisite courses; Permission of the instructor for students lacking the prerequisites.  
Grading Status: Letter grade.  
COMP 633.  Parallel and Distributed Computing.  3 Credits.  

Required preparation, a first course in operating systems and a first course in algorithms (e.g., COMP 530 and 550). Principles and practices of parallel and distributed computing. Models of computation. Concurrent programming languages and systems. Architectures. Algorithms and applications. Practicum.

Rules & Requirements  
Grading Status: Letter grade.  
COMP 635.  Wireless and Mobile Communications.  3 Credits.  

This course builds an understanding of the core issues encountered in the design of wireless (vs. wired) networks. It also exposes students to fairly recent paradigms in wireless communication.

Rules & Requirements  
Requisites: Prerequisite, COMP 431.  
Grading Status: Letter grade.  
COMP 636.  Distributed Collaborative Systems.  3 Credits.  

Design and implementation of distributed collaborative systems. Collaborative architectures, consistency of replicated objects, collaborative user-interfaces, application and system taxonomies, application-level multicast, performance, causality, operation transformation, and concurrency and access control.

Rules & Requirements  
Requisites: Prerequisite, COMP 431 or 530; permission of the instructor for students lacking the prerequisite.  
Grading Status: Letter grade.  
COMP 651.  Computational Geometry.  3 Credits.  

Required preparation, a first course in algorithms (e.g., COMP 550). Design and analysis of algorithms and data structures for geometric problems. Applications in graphics, CAD/CAM, robotics, GIS, and molecular biology.

Rules & Requirements  
Requisites: Prerequisite, COMP 550.  
Grading Status: Letter grade.  
COMP 662.  Scientific Computation II.  3 Credits.  

Theory and practical issues arising in linear algebra problems derived from physical applications, e.g., discretization of ODEs and PDEs. Linear systems, linear least squares, eigenvalue problems, singular value decomposition.

Rules & Requirements  
Requisites: Prerequisite, MATH 661.  
Grading Status: Letter grade.  
Same as: MATH 662, ENVR 662.  
COMP 664.  Deep Learning.  3 Credits.  

Introduction to the field of deep learning and its applications. Basics of building and optimizing neural networks, including model architectures and training schemes.

Rules & Requirements  
Requisites: Prerequisites, COMP 562, COMP 755, or STOR 565 and MATH 201, 347, or 577 and MATH 233 or 522; permission of the instructor for student lacking the prerequisites.  
Grading Status: Letter grade.  
COMP 665.  Images, Graphics, and Vision.  3 Credits.  

Required preparation, a first course in data structures and a first course in discrete mathematics (e.g., COMP 410 and MATH 383). Display devices and procedures. Scan conversion. Matrix algebra supporting viewing transformations in computer graphics. Basic differential geometry. Coordinate systems, Fourier analysis, FDFT algorithm. Human visual system, psychophysics, scale in vision.

Rules & Requirements  
Making Connections Gen Ed: QI.  
Grading Status: Letter grade.  
COMP 672.  Simulation Modeling and Analysis.  3 Credits.  

Introduces students to modeling, programming, and statistical analysis applicable to computer simulations. Emphasizes statistical analysis of simulation output for decision-making. Focuses on discrete-event simulations and discusses other simulation methodologies such as Monte Carlo and agent-based simulations. Students model, program, and run simulations using specialized software. Familiarity with computer programming recommended.

Rules & Requirements  
Requisites: Prerequisites, STOR 555 and 641.  
Grading Status: Letter grade.  
Same as: STOR 672.  
COMP 690.  Special Topics in Computer Science.  1-4 Credits.  

This course has variable content and may be taken multiple times for credit. COMP 690 courses do not count toward the major or minor.

Rules & Requirements  
Repeat Rules: May be repeated for credit; may be repeated in the same term for different topics; 8 total credits. 2 total completions.  
Grading Status: Letter grade.  
IDEAs in Action General Education logoCOMP 691H.  Honors Thesis in Computer Science.  3 Credits.  

For computer science majors only and by permission of the department. Individual student research for students pursuing an honors thesis in computer science under the supervision of a departmental faculty adviser.

Rules & Requirements  
IDEAs in Action General Education logo IDEAs in Action Gen Ed: RESEARCH.
Making Connections Gen Ed: EE- Mentored Research.  
Grading Status: Letter grade.  
IDEAs in Action General Education logoCOMP 692H.  Honors Thesis in Computer Science.  3 Credits.  

Permission of the department. Required of all students in the honors program in computer science. The construction of a written honors thesis and an oral public presentation of the thesis are required.

Rules & Requirements  
IDEAs in Action General Education logo IDEAs in Action Gen Ed: RESEARCH.
Making Connections Gen Ed: EE- Mentored Research.  
Grading Status: Letter grade.  

Graduate-level Courses

COMP 715.  Visualization in the Sciences.  3 Credits.  

Computational visualization applied in the natural sciences. For both computer science and natural science students. Available techniques and their characteristics, based on human perception, using software visualization toolkits. Project course.

Rules & Requirements  
Grading Status: Letter grade.  
Same as: MTSC 715, PHYS 715.  
COMP 720.  Compilers.  3 Credits.  

Tools and techniques of compiler construction. Lexical, syntactic, and semantic analysis. Emphasis on code generation and optimization.

Rules & Requirements  
Requisites: Prerequisites, COMP 455, 520, and 524.  
Grading Status: Letter grade.  
COMP 721.  Database Management Systems.  3 Credits.  

Database management systems, implementation, and theory. Query languages, query optimization, security, advanced physical storage methods and their analysis.

Rules & Requirements  
Requisites: Prerequisites, COMP 521 and 550.  
Grading Status: Letter grade.  
COMP 722.  Data Mining.  3 Credits.  

Data mining is the process of automatic discovery of patterns, changes, associations, and anomalies in massive databases. This course provides a survey of the main topics (including and not limited to classification, regression, clustering, association rules, feature selection, data cleaning, privacy, and security issues) and a wide spectrum of applications.

Rules & Requirements  
Requisites: Prerequisites, COMP 550 and STOR 435.  
Grading Status: Letter grade.  
COMP 723.  Software Design and Implementation.  3 Credits.  

Principles and practices of software engineering. Object-oriented and functional approaches. Formal specification, implementation, verification, and testing. Software design patterns. Practicum.

Rules & Requirements  
Requisites: Prerequisites, COMP 524 and 550.  
Grading Status: Letter grade.  
COMP 724.  Programming Languages.  3 Credits.  

Selected topics in the design and implementation of modern programming languages. Formal semantics. Type theory. Inheritance. Design of virtual machines. Garbage collection. Principles of restructuring compilers.

Rules & Requirements  
Requisites: Prerequisites, COMP 455, 520, and 524.  
Grading Status: Letter grade.  
COMP 730.  Operating Systems.  3 Credits.  

Theory, structuring, and design of operating systems. Sequential and cooperating processes. Single processor, multiprocessor, and distributed operating systems.

Rules & Requirements  
Requisites: Prerequisite, COMP 530.  
Grading Status: Letter grade.  
COMP 734.  Distributed Systems.  3 Credits.  

Design and implementation of distributed computing systems and services. Inter-process communication and protocols, naming and name resolution, security and authentication, scalability, high availability, replication, transactions, group communications, distributed storage systems.

Rules & Requirements  
Requisites: Prerequisite, COMP 431; permission of the instructor for students lacking the prerequisite.  
Grading Status: Letter grade.  
COMP 735.  Distributed and Concurrent Algorithms.  3 Credits.  

Verification of concurrent systems. Synchronization; mutual exclusion and related problems, barriers, rendezvous, nonblocking algorithms. Fault tolerance: consensus, Byzantine agreement, self-stabilization. Broadcast algorithms. Termination and deadlock detection. Clock synchronization.

Rules & Requirements  
Requisites: Prerequisites, COMP 530 and 550.  
Grading Status: Letter grade.  
COMP 737.  Real-Time Systems.  3 Credits.  

Taxonomy and evolution of real-time systems. Timing constraints. Design, implementation, and analysis of real-time systems. Theory of deterministic scheduling and resource allocation. Case studies and project.

Rules & Requirements  
Requisites: Prerequisite, COMP 530.  
Grading Status: Letter grade.  
COMP 740.  Computer Architecture and Implementation.  3 Credits.  

Architecture and implementation of modern single-processor computer systems. Performance measurement. Instruction set design. Pipelining. Instruction-level parallelism. Memory hierarchy. I/O system. Floating-point arithmetic. Case studies. Practicum.

Rules & Requirements  
Requisites: Prerequisites, COMP 411 and PHYS 352.  
Grading Status: Letter grade.  
COMP 741.  Elements of Hardware Systems.  3 Credits.  

Issues and practice of information processing hardware systems for computer scientists with little or no previous hardware background. System thinking, evaluating technology alternatives, basics of electronics, signals, sensors, noise, and measurements.

Rules & Requirements  
Requisites: Prerequisite, COMP 411.  
Grading Status: Letter grade.  
COMP 744.  VLSI Systems Design.  3 Credits.  

Required preparation, knowledge of digital logic techniques. Introduction to the design, implementation, and realization of very large-scale integrated systems. Each student designs a complete digital circuit that will be fabricated and returned for testing and use.

Rules & Requirements  
Requisites: Prerequisite, COMP 740.  
Grading Status: Letter grade.  
COMP 750.  Algorithm Analysis.  3 Credits.  

Algorithm complexity. Lower bounds. The classes P, NP, PSPACE, and co-NP; hard and complete problems. Pseudo-polynomial time algorithms. Advanced data structures. Graph-theoretic, number-theoretic, probabilistic, and approximation algorithms.

Rules & Requirements  
Requisites: Prerequisites, COMP 455 and 550.  
Grading Status: Letter grade.  
COMP 752.  Mechanized Mathematical Inference.  3 Credits.  

Propositional calculus. Semantic tableaux. Davis-Putnam algorithm. Natural deduction. First-order logic. Completeness. Resolution. Problem representation. Abstraction. Equational systems and term rewriting. Specialized decision procedures. Nonresolution methods.

Rules & Requirements  
Requisites: Prerequisite, COMP 825.  
Grading Status: Letter grade.  
COMP 755.  Machine Learning.  3 Credits.  

Machine Learning methods are aimed at developing systems that learn from data. The course covers data representations suitable for learning, mathematical underpinnings of the learning methods and practical considerations in their implementations.

Rules & Requirements  
Requisites: Prerequisites, MATH 347/547, or 577, and STOR 435; a grade of C or better is required in all prerequisite courses.  
Grading Status: Letter grade.  
COMP 761.  Introductory Computer Graphics.  1 Credits.  

A computer graphics module course with one credit hour of specific COMP 665 content.

Rules & Requirements  
Grading Status: Letter grade.  
COMP 763.  Semantics and Program Correctness.  3 Credits.  

Formal characterization of programs. Denotational semantics and fixed-point theories. Proof of program correctness and termination. Algebraic theories of abstract data types. Selected topics in the formalization of concurrent computation.

Rules & Requirements  
Requisites: Prerequisite, COMP 724.  
Grading Status: Letter grade.  
COMP 764.  Monte Carlo Method.  3 Credits.  

Relevant probability and statistics. General history. Variance reduction for sums and integrals. Solving linear and nonlinear equations. Random, pseudorandom generators; random trees. Sequential methods. Applications.

Rules & Requirements  
Requisites: Prerequisites, COMP 110, MATH 233, 418, and STOR 435; permission of the instructor for students lacking the prerequisites.  
Grading Status: Letter grade.  
COMP 766.  Visual Solid Shape.  3 Credits.  

3D differential geometry; local and global shape properties; visual aspects of surface shape. Taught largely through models and figures. Applicable to graphics, computer vision, human vision, and biology.

Rules & Requirements  
Requisites: Prerequisites, MATH 233.  
Grading Status: Letter grade.  
COMP 767.  Geometric and Solid Modeling.  3 Credits.  

Curve and surface representations. Solid models. Constructive solid geometry and boundary representations. Robust and error-free geometric computations. Modeling with algebraic constraints. Applications to graphics, vision, and robotics.

Rules & Requirements  
Requisites: Prerequisites, COMP 575 or 770, and MATH 661.  
Grading Status: Letter grade.  
COMP 768.  Physically Based Modeling and Simulation.  3 Credits.  

Geometric algorithms, computational methods, simulation techniques for modeling based on mechanics and its applications.

Rules & Requirements  
Requisites: Prerequisite, COMP 665; permission of the instructor for students lacking the prerequisite.  
Grading Status: Letter grade.  
COMP 770.  Computer Graphics.  3 Credits.  

Study of graphics hardware, software, and applications. Data structures, graphics, languages, curve surface and solid representations, mapping, ray tracing and radiosity.

Rules & Requirements  
Requisites: Prerequisites, COMP 665 and 761.  
Grading Status: Letter grade.  
COMP 775.  Image Processing and Analysis.  3 Credits.  

Approaches to analysis of digital images. Scale geometry, statistical pattern recognition, optimization. Segmentation, registration, shape analysis. Applications, software tools.

Rules & Requirements  
Requisites: Prerequisites, MATH 233, MATH 347, and STOR 435.  
Grading Status: Letter grade.  
Same as: BMME 775.  
COMP 776.  Computer Vision in our 3D World.  3 Credits.  

Fundamental problems of computer vision. Projective geometry. Camera models, camera calibration. Shape from stereo, epipolar geometry. Photometric stereo. Optical flow, tracking, motion. Range finders, structured light. Object recognition.

Rules & Requirements  
Requisites: Prerequisites, MATH 566, COMP 550, 665, and 775; permission of the instructor for students lacking the prerequisites.  
Grading Status: Letter grade.  
COMP 777.  Optimal Estimation in Image Analysis.  3 Credits.  

Formulation and numerical solution of optimization problems in image analysis.

Rules & Requirements  
Requisites: Prerequisites, MATH 233, MATH 347/547, and MATH 535 or STOR 435.  
Grading Status: Letter grade.  
COMP 781.  Robotics.  3 Credits.  

Introduction to the design, programming, and control of robotic systems. Topics include kinematics, dynamics, sensing, actuation, control, robot learning, tele-operation, and motion planning. Applications will be discussed including industrial, mobile, assistive, personal, and medical robots.

Rules & Requirements  
Requisites: Prerequisites, COMP 550 and MATH 347/547; Permission of the instructor for students lacking the prerequisites.  
Grading Status: Letter grade.  
COMP 782.  Motion Planning in Physical and Virtual Worlds.  3 Credits.  

Topics include path planning for autonomous agents, sensor-based planning, localization and mapping, navigation, learning from demonstration, motion planning with dynamic constraints, and planning motion of deformable bodies. Applications to robots and characters in physical and virtual worlds will be discussed.

Rules & Requirements  
Requisites: Prerequisite, COMP 550; permission of the instructor for students lacking the prerequisite.  
Grading Status: Letter grade.  
COMP 786.  Natural Language Processing.  3 Credits.  

Artificial intelligence and machine learning field to build automatic models that can analyze, understand, and generate text. Topics include syntactic parsing, co-reference resolution, semantic parsing, question answering, document summarization, machine translation, dialogue models, and multi-modality.

Rules & Requirements  
Requisites: Prerequisite, COMP 562.  
Grading Status: Letter grade.  
COMP 787.  Visual Perception.  3 Credits.  

Surveys form, motion, depth, scale, color, brightness, texture and shape perception. Includes computational modeling of vision, experimental methods in visual psychophysics and neurobiology, recent research and open questions.

Rules & Requirements  
Requisites: Prerequisites, COMP 665.  
Grading Status: Letter grade.  
COMP 788.  Expert Systems.  3 Credits.  

Languages for knowledge engineering. Rules, semantic nets, and frames. Knowledge acquisition. Default logics. Uncertainties. Neural networks.

Rules & Requirements  
Requisites: Prerequisite, COMP 750.  
Grading Status: Letter grade.  
COMP 790.  Topics in Computer Science.  1-21 Credits.  

Permission of the instructor. This course has variable content and may be taken multiple times for credit.

Rules & Requirements  
Repeat Rules: May be repeated for credit; may be repeated in the same term for different topics.  
Grading Status: Letter grade.  
COMP 822.  Topics in Discrete Optimization.  3 Credits.  

Topics may include polynomial algorithms, computational complexity, matching and matroid problems, and the traveling salesman problem.

Rules & Requirements  
Requisites: Prerequisite, STOR 712; Permission of the instructor for students lacking the prerequisite.  
Grading Status: Letter grade.  
Same as: STOR 822.  
COMP 824.  Functional Programming.  3 Credits.  

Programming with functional or applicative languages. Lambda calculus; combinators; higher-order functions; infinite objects. Least fixed points, semantics, evaluation orders. Sequential and parallel execution models.

Rules & Requirements  
Requisites: Prerequisite, COMP 524.  
Grading Status: Letter grade.  
COMP 825.  Logic Programming.  3 Credits.  

Propositional calculus, Horn clauses, first-order logic, resolution. Prolog: operational semantics, relationship to resolution, denotational semantics, and non-logical features. Programming and applications. Selected advanced topics.

Rules & Requirements  
Requisites: Prerequisite, COMP 524.  
Grading Status: Letter grade.  
COMP 831.  Internet Architecture and Performance.  3 Credits.  

Internet structure and architecture; traffic characterization and analysis; errors and error recovery; congestion and congestion control; services and their implementations; unicast and multicast routing.

Rules & Requirements  
Requisites: Prerequisite, COMP 431; permission of the instructor for students lacking the prerequisite.  
Grading Status: Letter grade.  
COMP 832.  Multimedia Networking.  3 Credits.  

Audio/video coding and compression techniques and standards. Media streaming and adaptation. Multicast routing, congestion, and error control. Internet protocols RSVP, RTP/RTCP. Integrated and differentiated services architecture for the Internet.

Rules & Requirements  
Requisites: Prerequisites, COMP 431 and 530.  
Grading Status: Letter grade.  
COMP 841.  Advanced Computer Architecture.  3 Credits.  

Concepts and evolution of computer architecture, machine language syntax and semantics; data representation; naming and addressing; arithmetic; control structures; concurrency; input-output systems and devices. Milestone architectures.

Rules & Requirements  
Requisites: Prerequisite, COMP 740.  
Grading Status: Letter grade.  
COMP 842.  Advanced Computer Implementation.  3 Credits.  

Required preparation, knowledge of digital logic techniques. The application of digital logic to the design of computer hardware. Storage and switching technologies. Mechanisms for addressing, arithmetic, logic, input/output and storage. Microprogrammed and hardwired control.

Rules & Requirements  
Requisites: Prerequisite, COMP 740.  
Grading Status: Letter grade.  
COMP 844.  Advanced Design of VLSI Systems.  3 Credits.  

Advanced topics in the design of digital MOS systems. Students design, implement, and test a large custom integrated circuit. Projects emphasize the use of advanced computer-aided design tools.

Rules & Requirements  
Requisites: Prerequisite, COMP 744.  
Grading Status: Letter grade.  
COMP 850.  Advanced Analysis of Algorithms.  3 Credits.  

Design and analysis of computer algorithms. Time and space complexity; absolute and asymptotic optimality. Algorithms for searching, sorting, sets, graphs, and pattern-matching. NP-complete problems and provably intractable problems.

Rules & Requirements  
Requisites: Prerequisite, COMP 750.  
Grading Status: Letter grade.  
COMP 870.  Advanced Image Synthesis.  3 Credits.  

Advanced topics in rendering, including global illumination, surface models, shadings, graphics hardware, image-based rendering, and antialiasing techniques. Topics from the current research literature.

Rules & Requirements  
Requisites: Prerequisite, COMP 770.  
Grading Status: Letter grade.  
COMP 872.  Exploring Virtual Worlds.  3 Credits.  

Project course, lecture, and seminar on real-time interactive 3D graphics systems in which the user is 'immersed' in and interacts with a simulated 3D environment. Hardware, modeling, applications, multi-user systems.

Rules & Requirements  
Requisites: Prerequisite, COMP 870.  
Grading Status: Letter grade.  
COMP 875.  Recent Advances in Image Analysis.  3 Credits.  

Lecture and seminar on recent advances in image segmentation, registration, pattern recognition, display, restoration, and enhancement.

Rules & Requirements  
Requisites: Prerequisite, COMP 775.  
Grading Status: Letter grade.  
COMP 892.  Practicum.  0.5 Credits.  

Permission of the instructor. Work experience in an area of computer science relevant to the student's research interests and pre-approved by the instructor. The grade, pass or fail only, will depend on a written report by the student and on a written evaluation by the employer.

Rules & Requirements  
Repeat Rules: May be repeated for credit.   
Grading Status: Letter grade.  
COMP 910.  Computer Science Module.  0.5-21 Credits.  

A variable-credit module course that can be used to configure a registration for a portion of a class.

Rules & Requirements  
Repeat Rules: May be repeated for credit; may be repeated in the same term for different topics.  
Grading Status: Letter grade.  
COMP 911.  Professional Writing in Computer Science.  3 Credits.  

Graduate computer science majors only. Analysis of good and bad writing. Exercises in organization and composition. Each student also writes a thesis-quality short technical report on a previously approved project.

Rules & Requirements  
Grading Status: Letter grade.  
COMP 915.  Technical Communication in Computer Science.  1 Credits.  

Graduate computer science majors or permission of the instructor. Seminar on teaching, short oral presentations, and writing in computer science.

Rules & Requirements  
Grading Status: Letter grade.  
COMP 916.  Seminar in Professional Practice.  1 Credits.  

Required preparation, satisfaction of M.S. computer science program product requirement. The role and responsibilities of the computer scientist in a corporate environment, as an entrepreneur, and as a consultant. Professional ethics.

Rules & Requirements  
Grading Status: Letter grade.  
COMP 917.  Seminar in Research.  1 Credits.  

Graduate computer science majors only. The purposes, strategies, and techniques for conducting research in computer science and related disciplines.

Rules & Requirements  
Grading Status: Letter grade.  
COMP 918.  Research Administration for Scientists.  3 Credits.  

Graduate standing required. Introduction to grantsmanship, research grants and contracts, intellectual property, technology transfer, conflict of interest policies. Course project: grant application in NSF FastLane.

Rules & Requirements  
Grading Status: Letter grade.  
COMP 980.  Computers and Society.  1 Credits.  

Graduate computer science majors only. Seminar on social and economic effects of computers on such matters as privacy, employment, power shifts, rigidity, dehumanization, dependence, quality of life.

Rules & Requirements  
Grading Status: Letter grade.  
COMP 990.  Research Seminar in Computer Science.  1-21 Credits.  

Permission of the instructor. Seminars in various topics offered by members of the faculty.

Rules & Requirements  
Repeat Rules: May be repeated for credit; may be repeated in the same term for different topics.  
Grading Status: Letter grade.  
COMP 991.  Reading and Research.  1-21 Credits.  

Permission of the instructor. Directed reading and research in selected advanced topics.

Rules & Requirements  
Repeat Rules: May be repeated for credit; may be repeated in the same term for different topics.  
Grading Status: Letter grade.  
COMP 992.  Master's (Non-Thesis).  3 Credits.  

Permission of the department.

Rules & Requirements  
Repeat Rules: May be repeated for credit; may be repeated in the same term for different topics.  
COMP 993.  Master's Research and Thesis.  3 Credits.  

Permission of the department.

Rules & Requirements  
Repeat Rules: May be repeated for credit.   
COMP 994.  Doctoral Research and Dissertation.  3 Credits.  

Permission of the department.

Rules & Requirements  
Repeat Rules: May be repeated for credit.   

Department of Computer Science

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Chair

Samarjit Chakraborty

samarjit@cs.unc.edu

Director of Graduate Studies

Jasleen Kaur

jasleen@cs.unc.edu

Student Services Manager

Denise Kenney

kenney@cs.unc.edu