Department of Computer Science (GRAD)
The Department of Computer Science at UNC–Chapel Hill, established in 1964, was one of the first independent computer science departments in the United States. Its primary missions are research and graduate and undergraduate teaching. Research particularly emphasizes
- big data
- bioinformatics and computational biology
- cloud computing
- computer architecture
- computer graphics
- computer-supported collaborative work
- computer vision
- cyber physical systems
- databases and data mining
- geometric computing
- high-performance computing
- human-computer interaction
- machine learning
- medical image analysis
- natural language processing
- networking
- real-time systems
- robotics
- security
- software engineering
- theory
The M.S. and Ph.D. curricula are oriented toward the design and application of real computer systems and toward that portion of theory that guides and supports practice. The Ph.D. program prepares teachers and researchers for positions with universities, government research laboratories, and industry. Academic employment ranges from four-year colleges, where teaching is the primary focus, to positions at major research universities. The M.S. program prepares highly competent and broadly skilled practitioners. A majority of the master's graduates work in industry, in companies ranging from small start-up operations to government laboratories and large research and development corporations.
Most of the department's approximately 150 graduate students are full time. Students contribute to nearly every aspect of the department's operation. In addition to taking a variety of courses, they participate in groundbreaking research, teach, attend research group meetings, and can serve on committees that affect all aspects of life in the department.
The Computer Science Students Association sponsors both professional and social events and represents the students in departmental matters. Its president is a voting member at faculty meetings.
Facilities
The Department of Computer Science is housed in two adjacent buildings, the Frederick P. Brooks Jr. Computer Science Building and J. Carlyle Sitterson Hall. These two buildings are connected by hallways on all floors so that they function as a single, larger building.
The Brooks Building was dedicated in 2008 and named for the department's founding chair, Frederick P. Brooks Jr. It opened up 32,000 square feet of new research space, offices, and classrooms. These include a 50-seat classroom; the Stephen F. Weiss Seminar Room, with seating for 20 around a table; the Registrar's classroom, with theater seating for 80; and the Faculty Conference Room, which seats 50 at tiers of curved desktops. Meetings or discussion groups take place in the chair's conference room and in five smaller meeting areas, each with projectors. Perhaps the most striking area of the building is the new noise-controlled graphics laboratory, which is divided into three areas by floor-to-ceiling blackout curtains for light and sound suppression. It has 11-foot ceilings and a unistrut mounting grid to mount hardware as needed.
Sitterson Hall, which opened in 1987 and is named for former University Chancellor J. Carlyle Sitterson, provides 74,000 square feet of sophisticated, state-of-the-art research facilities and office space. It is organized in clusters to create research communities featuring shared laboratories and open conference areas to facilitate interaction among students and faculty. Included are the 60-seat C. Hugh Holman video teleclassroom, named for the former provost and dean of The Graduate School who was instrumental in establishing this department; a 125-seat auditorium; the Lib Moore Jones Classroom, named for the department's first secretary; a reading room; and various research laboratories, conference areas, and study areas.
Graduate students have access to all of the department's research and teaching facilities, including specialized research laboratories for graphics and image processing, computer building and design, and collaborative, distributed, and parallel systems. The laboratories, offices, conference areas, and classrooms are bound together by the department's fully integrated, distributed computing environment.
General Computing Environment
The department's computing environment includes over 1,000 computers, ranging from older systems used for generating network traffic for simulated Internet experiments to state-of-the-art workstations and clusters for graphics- and compute-intensive research. Departmental servers provide compute service, disk space, e-mail, CVS (version control software), Web service, database services, backups, and many other services. All systems are integrated by means of high-speed networks and are supported by a highly skilled technical staff that provides a consistent computing environment throughout the department. The data network provides connections at either 100 Mbps, 1Gbps, or 10 Gbps. Most students are assigned to a two- or three-person office, though some larger offices can hold more students. Each student is assigned a computer, with computer assignments based on the students' research or teaching assignments and their seniority within the department. In addition to the departmental servers and office systems, our research laboratories contain a variety of specialized equipment and facilities.
General computing systems include 800+ Intel-based computers as well as about 50 Macintosh systems. The department's most powerful system is the Biomedical Analysis and Simulation Supercomputer (BASS, pronounced like "base"), which consists of 452 CPUs tightly coupled to each other and to 180 GPU computing processors that function as image and geometry calculation accelerators, providing the equivalent computing power of more than 13,000 processors for image-intensive applications.
Our systems primarily run the Windows 7 operating system, and a smaller number of systems, including many of the servers, run Ubuntu or Red Hat Linux. We use the AFS file system for central file storage. Languages most commonly used include J++, C++, Java, and C. Document preparation is usually accomplished with standard applications on PC systems. Our extensive software holdings are continually evolving.
Libraries
Students have access to the entire University library system, which includes a major academic affairs library and numerous satellite libraries containing more than 6,000,000 books and periodicals, as well as access to libraries at North Carolina State, Duke, and North Carolina Central Universities with a unified online searching capability. The Kenan Science Library, located in Venable Hall, and the Science Library Annex, located in Wilson Library, are libraries with extensive holdings in computer science, mathematics, operations research, physics, and statistics.
Admissions and Financial Aid
Admission to the department is highly competitive, and preference is given to applicants who are solidly prepared. Although the department welcomes promising students from all disciplines, entering students must have a substantial background in both mathematics and computer science. This background normally includes at least six semester courses in mathematics and six in computer science. Students who are admitted but who have not completed all the requirements must complete them after admission. For more in-depth information on the admissions process see the department's and The Graduate School's Web sites.
Sponsorship
Because of the large number of applicants, the department's faculty members are unable to provide individual assessments of an applicant's chances for admission. Applicants cannot improve their chances of admission by finding a faculty sponsor within the department, because all admissions decisions are made by a faculty committee that reviews all applications, ranks the applicants by overall merit, and makes decisions on admission and financial support based on the application material submitted. Students are assigned to specific research projects just prior to the start of each semester, after faculty members and students have had an opportunity to meet and to discuss their interests.
Deadlines
Applicants for fall admission are encouraged to submit all application materials, complete with a personal statement, all transcripts, and recommendations, to The Graduate School by early January. To ensure meeting that deadline, applicants are encouraged to take the Graduate Record Examination (GRE) no later than December 1. Early submission of applications is encouraged. International applicants should complete their applications earlier to allow time for processing financial and visa documents.
For more information, send electronic mail to info@cs.unc.edu. Interested persons are encouraged to visit the department's Web site.
A flexible course of study for the M.S. and Ph.D. degrees focuses on areas of choice and accommodates differences in students' backgrounds. The two degree programs share a basic distribution requirement chosen from theory and formal thinking, systems and hardware, and applications subject areas. The Ph.D. program includes work in specialized areas, preparation for teaching, and active involvement in advanced research.
Master of Science
An M.S. candidate must earn 30 semester hours of credit in courses numbered 400 or higher (with the exception of some introductory courses), of which up to six hours may be transferred from another institution or graduate program, and of which 18 hours must be completed in the Department of Computer Science. A candidate must also satisfy the program product requirement and must demonstrate the ability to write a professional-quality technical document. A comprehensive exam (written or oral) is required for degree completion. For more in-depth information see the department's Web site.
Doctor of Philosophy
Admission to the doctoral program is by a vote of the department faculty and is determined by performance on the preliminary research presentation and exam, course grades, admissions information, accomplishment on assistantships, and other testimony from the faculty. Admission is normally considered following the research presentation and exam. Students who have been major contributors to a paper submitted to a well-known, refereed conference or journal may apply for a waiver of the admissions exam. There is no credit hour requirement for the Ph.D. program, but a Ph.D. candidate must complete courses to satisfy the distribution requirement and any needed background preparation, and must write a comprehensive paper. A candidate must also satisfy the program product requirement, participate in the technical communication seminar, pass an oral examination in the proposed dissertation area, and submit and defend a dissertation that presents an original contribution to knowledge. The normal time needed to complete the degree by a full-time student with an assistantship is five years. For more in-depth information see the department's Web site.
Following the faculty member's name is a section number that students should use when registering for independent studies, reading, research, and thesis and dissertation courses with that particular professor.
Professors
Stanley Ahalt (82), Director of the Renaissance Computing Institute (RENCI); Signal, Image, and Video Processing; High-Performance Scientific and Industrial Computing; Pattern Recognition Applied to National Security Problems; High-Productivity, Domain-Specific Languages
Ron Alterovitz (99), Medical Robotics, Motion Planning, Physically Based Simulation, Assistive Robotics, Medical Image Analysis
James Anderson (62), Real-Time Systems, Distributed and Concurrent Algorithms, Multicore Computing, Operating Systems
Mohit Bansal (139), Statistical Natural Language Processing and Machine Learning
Samarjit Chakraborty (148), Distributed Embedded Systems, Hardware/Software Co-Design, Embedded Control Systems, Low-Power Systems, Energy Storage Systems, Electromobility, and Sensor Network-Based Information Processing
Prasun Dewan (63), User Interfaces, Distributed Collaboration, Software Engineering Environments, Mobile Computing, Access Control
Henry Fuchs (11), Virtual Environments, Telepresence, Future Office Environments, 3-D Medical Imaging, Computer Vision and Robotics
Kevin Jeffay (40), Computer Networking, Operating Systems, Real-Time Systems, Multimedia Networking, Performance Evaluation
Marc Niethammer (98), Quantitative Image Analysis, Shape Analysis, Image Segmentation, Deformable Registration, Image-Based Estimation Methods
Stephen M. Pizer (6), Image Display and Analysis, Medical Imaging, Human and Computer Vision, Graphics
Donald Porter (138), Operating systems, Virtualization, File Systems, Security, Concurrent Programming
Jack S. Snoeyink (79), Computational Geometry, Algorithms for Geographical Information Systems and Structural Biology, Geometric Modeling and Computation, Algorithms and Data Structures, Theory of Computation
David Stotts (59), Computer-Supported Cooperative Work, Especially Collaborative User Interfaces; Software Engineering, Design Patterns and Formal Methods; Hypermedia and Web Technology
Associate Professors
Jasleen Kaur (88), Design and Analysis of Networks and Distributed Systems, High-Speed Congestion Control, Resource Management, Internet Measurements, and Transport Protocols
Ketan Mayer-Patel (80), Multimedia Systems, Networking, Multicast Applications
Leonard McMillan (87), Computational Biology, Genetics, Genomics, Bioinformatics, Information Visualization, Data-Driven Modeling, Image Processing, Imaging Technologies, Computer Graphics
Shahriar Nirjon (137), Mobile Computing, Embedded Sensor Systems, Wireless Networks, Data Analytics for Mobile Systems
Montek Singh (84), High-Performance and Low-Power Digital Systems, Asynchronous and Mixed-Timing Circuits and Systems, VLSI CAD Tools, Energy-Efficient Graphics Hardware, Applications to Computer Security, Emerging Computing Technologies
Cynthia Sturton (132), Computer and Hardware Security, Applied Formal Methods for Software Security
Assistant Professors
Benjamin Berg (178), Performance Modeling, Scheduling, Resource Allocation, Caching
Gedas Bertasius (170), Video Understanding, First-Person Vision, Human Behavior Modeling, Multi-Modal Deep Learning, Transfer Learning
Snigdha Chaturvedi (158), Natural Language Understanding, Narrative Understanding, Social NLP, Applications of ML and NLP
Sridhar Duggirala (144), Cyber-Physical Systems, Formal Methods, Control Theory, Hybrid Systems, Autonomy, Embedded and Real-Time Systems, Probabilistic Systems
Saba Eskandarian (171), Applied Cryptography, Security, Privacy
Junier Oliva (142), Machine Learning, Artificial Intelligence, Nonparametric Statistics, Deep Learning, Statistical Data Mining, Signal Processing, Graphical Models, Generative Models, Kernel Methods, Scalability, Complex Datasets, Optimization, Density Estimation
Collin Raffel (101), Machine Learning Techniques, Especially Semi-Supervised, Unsupervised, and Transfer Learning Methods for Learning From Limited Labeled Data
Shashank Srivastava (157), Topics in Natural Language Processing, AI, Machine Learning and Their Applications; Focus on Language Grounding and Pragmatics, Neuro-symbolic Methods, Text Analysis, Latent Variable Models
Natalie Stanley (166), Single-Cell Bioinformatics, Computational and Systems Immunology, Algorithms for Representing and Understanding Graph-Based Data
Daniel Szafir (172), Human-Robot Interaction, Human-Computer Interaction, Virtual/Augmented/Mixed Reality, User-Centered Design, Human-Centered Computing, Aerial Robotics
Danielle Szafir (173), Visualization, Data Analytics, Computer Graphics, Virtual and Augmented Reality
Research Professors
Jay Aikat (126), Experimental Methods and Models in Networking Research and Education, Measurement and Modeling of Internet Traffic, Protocol Benchmarking, Internet Traffic Generation, Wireless Networks, Congestion Control and Active Queue Management
Jan-Michael Frahm (97), Structure from Motion, Camera Self-Calibration, Camera Sensor Systems, Multi-Camera Systems, Multi-View Stereo, Robust Estimation, Fast Tracking of Salient Features in Images and Video, Computer Vision, Active Vision for Model Improvement, Markerless Augmented Reality
Ashok Krishnamurthy (137), Data Science, Health Informatics and Applications
David Luebke (156), Computer Graphics, Display Technology, Ray Tracing, Virtual and Augmented Reality
Dinesh Manocha (58), Interactive Computer Graphics, Geometric and Solid Modeling, Robotics Motion Planning, Many-Core Algorithms
David A. Plaisted (28), Mechanical Theorem Proving, Term Rewriting Systems, Logic Programming, Algorithms
Diane Pozefsky (93), Software Engineering and Environments, Computer Education, Serious Games Design and Development, Social, Legal and Ethical Issues Concerning Information Technology
Michael K. Reiter (95), Computer and Network Security, Distributed Systems, Applied Cryptography
F. Donelson Smith (42), Computer Networks, Operating Systems, Distributed Systems, Multimedia
Mary C. Whitton (81), Developing and Evaluating Technology for Virtual and Augmented Reality Systems, Virtual Locomotion, Tools for Serious Games
Research Associate Professors
Alexander C. Berg (46), Computer Vision, Machine Learning, Recognition, Detection, Large-Scale Learning for Computer Vision, Machine Learning Analysis of fMRI
Martin Styner (94), Medical Image Processing and Analysis Including Anatomical Structure and Tissue Segmentation, Morphometry Using Shape Analysis, Modeling and Atlas Building, Intra and Inter-Modality Registration
Research Assistant Professor
Praneeth Chakravarthula (175), Computational Displays and Imaging, Holographic/3D Displays, Augmented and Virtual Reality, Diffractive Optics, Artificial Intelligence, Human-Computer Interaction
Teaching Professor
Tessa Joseph Nicholas (86), New Media Arts and Poetics, Digital Communities, Digital-Age Ethics
Teaching Associate Professor
Sayeed Ghani (179), Applications of Artificial Intelligence and Deep Learning in Health/IoT and Wireless Sensor Networks
Teaching Assistant Professors
Alyssa Byrnes (182), Formal Methods, Human-Robot Interaction
John Majikes (147), Educational Technology, Computational Design Techniques
Brent Munsell (159), Medical Image Analysis, Shape Modeling, Brain Connectivity, Machine Learning, Computational Medicine
Jorge Silva (161)
Professors of the Practice
Kris Jordan (140), Educational Technology, Distributed Systems, Entrepreneurship
Michael Reed (143)
Adjunct Professors
J. Stephen Marron (114), Smoothing Methods for Curve Estimation
Julian Rosenman (112), Computer Graphics for Treatment of Cancer Patients, Contrast Enhancement for X-rays
Dinggang Shen (104)
Alexander Tropsha (111)
Gregory F. Welch (71), Human Motion Tracking Systems, 3-D Telepresence, Projector-Based Graphics, Computer Vision and View Synthesis, Medical Applications of Computers
Turner Whitted (122), Algorithms, Architectures, Displays for Graphics Applications Including Virtual and Augmented Reality
Adjunct Associate Professors
Jaime Arguello, Information Retrieval, Aggregated Search Systems and Evaluation, Search Behavior, Text Data Mining, Machine Learning
Stephen R. Aylward (109), Computer-Aided Diagnosis, Computer-Aided Surgical Planning, Statistical Pattern Recognition, Image Processing, Neural Networks
Tamara Berg (48), Computer Vision, Natural Language Processing, Visual Recognition and Retrieval, Visual Social Media and Socio-Identity, Human-In-The-Loop Recognition, Gaze Pattern Analysis, Image Description Generation, Clothing Recognition
David Gotz (151)
Pew-Thian Yap (164)
Adjunct Assistant Professors
Beatriz Paniagua (51), Advanced Computer Vision Techniques Applied to Quality Control Industrial Environments
Quoc Tran-Dinh, Numerical Optimization
Guorong Wu (167)
Adjunct Research Professor
Russell M. Taylor II (69), 3D Interactive Computer Graphics, Virtual Worlds, Distributed Computing, Scientific Visualization, Human-Computer Interaction
Professors Emeriti
Gary Bishop
Frederick P. Brooks Jr.
Peter Calingaert
John H. Halton
Anselmo Lastra
Ming C. Lin
Gyula A. Magó
Jan F. Prins
John B. Smith
Donald F. Stanat
Stephen F. Weiss
Research Professor Emeritus
William V. Wright
Lecturer Emeritus
Leandra Vicci
COMP
Advanced Undergraduate and Graduate-level Courses
Required preparation, a first formal course in computer programming (e.g., COMP 110, COMP 116). Advanced programming: object-oriented design, classes, interfaces, packages, inheritance, delegation, observers, MVC (model view controller), exceptions, assertions. Students may not receive credit for this course after receiving credit for COMP 301. Honors version available.
The analysis of data structures and their associated algorithms. Abstract data types, lists, stacks, queues, trees, and graphs. Sorting, searching, hashing. Students may not receive credit for this course after receiving credit for COMP 210.
Digital logic, circuit components. Data representation, computer architecture and implementation, assembly language programming. Students may not receive credit for this course after receiving credit for COMP 311.
Placement of data on secondary storage. File organization. Database history, practice, major models, system structure and design. Previously offered as COMP 521.
Developing applications for the World Wide Web including both client-side and server-side programming. Emphasis on Model-View-Controller architecture, AJAX, RESTful Web services, and database interaction.
Application-level protocols HTTP, SMTP, FTP, transport protocols TCP and UDP, and the network-level protocol IP. Internet architecture, naming, addressing, routing, and DNS. Sockets programming. Physical-layer technologies. Ethernet, ATM, and wireless.
Principles of mobile applications, mobile OS, mobile networks, and embedded sensor systems. Coursework includes programming assignments, reading from recent research literature, and a semester long project on a mobile computing platform (e.g., Android, Arduino, iOS, etc.).
Introduction to topics in computer security including confidentiality, integrity, availability, authentication policies, basic cryptography and cryptographic protocols, ethics, and privacy. A student may not receive credit for this course after receiving credit for COMP 535.
Recommended preparation, some knowledge of basic linear algebra. An introduction to quantum computing. Basic math and quantum mechanics necessary to understand the operation of quantum bits. Quantum gates, circuits, and algorithms, including Shor's algorithm for factoring and Grover's search algorithm. Entanglement and error correction. Quantum encryption, annealing, and simulation. Brief discussion of technologies.
Introduction to the theory of computation. Finite automata, regular languages, pushdown automata, context-free languages, and Turing machines. Undecidable problems.
Fundamentals of modern software 2D graphics; geometric primitives, scan conversion, clipping, transformations, compositing, texture sampling. Advanced topics may include gradients, antialiasing, filtering, parametric curves, and geometric stroking.
Natural language processing (NLP) uses mathematics, machine learning, linguistics, and computer science to make language computationally accessible and analyzable. In this course, you will learn to do essential NLP tasks using Python and survey a selection of NLP applications to describe the problems or tasks each addresses, the materials and methods used, and how the applications are evaluated. At least a semester of Python or equivalent practical experience is highly recommended.
Study of information retrieval and question answering techniques, including document classification, retrieval and evaluation techniques, handling of large data collections, and the use of feedback.
Business and Computer Science students join forces in this course to create data-driven business insights. We transgress the data science pipeline using cloud computing, artificial intelligence, and real-world datasets. Students acquire hands-on skills in acquiring data, wrangling vast unstructured data, building advanced models, and telling compelling stories with data that managers can understand.
Independent research conducted under the direct mentorship of a computer science faculty member. If repeated, the repeated course can not be counted for the major. For computer science majors only. Permission of instructor required.
Permission of the department. Computer science majors only. For advanced majors in computer science who wish to conduct an independent study or research project with a faculty supervisor. May be taken repeatedly for up to a total of six credit hours.
Design and construction of compilers. Theory and pragmatics of lexical, syntactic, and semantic analysis. Interpretation. Code generation for a modern architecture. Run-time environments. Includes a large compiler implementation project.
Organization and scheduling of software engineering projects, structured programming, and design. Each team designs, codes, and debugs program components and synthesizes them into a tested, documented program product.
Concepts of high-level programming and their realization in specific languages. Data types, scope, control structures, procedural abstraction, classes, concurrency. Run-time implementation.
Types of operating systems. Concurrent programming. Management of storage, processes, devices. Scheduling, protection. Case study. Course includes a programming laboratory. Honors version available.
Distributed systems and their goals; resource naming, synchronization of distributed processes; consistency and replication; fault tolerance; security and trust; distributed object-based systems; distributed file systems; distributed Web-based systems; and peer-to-peer systems.
Principles of securing the creation, storage, and transmission of data and ensuring its integrity, confidentiality and availability. Topics include access control, cryptography and cryptographic protocols, network security, and online privacy.
Introduces both the applied and theoretical sides of cryptography. Main focus will be on the inner workings of cryptographic primitives and how to use them correctly. Begins with standard cryptographic tools such as symmetric and public-key encryption, message authentication, key exchange, and digital signatures before moving on to more advanced topics. Potential advanced topics include elliptic curves, post-quantum cryptography, and zero-knowledge proofs. Honors version available.
This course is an introduction to digital logic as well as the structure and electronic design of modern processors. Students will implement a working computer during the laboratory sessions.
Introduction to programming embedded control systems that lie at the heart of robots, drones, and autonomous vehicles. Topics will include modeling physical systems, designing feedback controllers, timing analysis of embedded systems and software, software implementations of controllers on distributed embedded platforms and their verification. Honors version available.
Formal specification and verification of programs. Techniques of algorithm analysis. Problem-solving paradigms. Survey of selected algorithms.
Bioinformatics algorithms. Topics include DNA restriction mapping, finding regulatory motifs, genome rearrangements, sequence alignments, gene prediction, graph algorithms, DNA sequencing, protein sequencing, combinatorial pattern matching, approximate pattern matching, clustering and evolution, tree construction, Hidden Markov Models, randomized algorithms.
Introduction to techniques and applications of modern artificial intelligence. Combinatorial search, probabilistic models and reasoning, and applications to natural language understanding, robotics, and computer vision.
Machine learning as applied to speech recognition, tracking, collaborative filtering, and recommendation systems. Classification, regression, support vector machines, hidden Markov models, principal component analysis, and deep learning. Honors version available.
The course provides a hands on introduction to techniques in computational photography--the process of digitally recording light and then performing computational manipulations on those measurements to produce an image or other representation. The course includes an introduction to relevant concepts in computer vision and computer graphics.
Hardware, software, and algorithms for computer graphics. Scan conversion, 2-D and 3-D transformations, object hierarchies. Hidden surface removal, clipping, shading, and antialiasing. Not for graduate computer science credit.
Mathematics relevant to image processing and analysis using real image computing objectives and provided by computer implementations.
We will investigate ways computer technology can be used to mitigate the effects of disabilities and the sometimes surprising response of those we intended to help.
Hands-on introduction to robotics with a focus on the computational aspects. Students will build and program mobile robots. Topics include kinematics, actuation, sensing, configuration spaces, control, and motion planning. Applications include industrial, mobile, personal, and medical robots. Honors version available.
Concepts of computer game development and their application beyond entertainment to fields such as education, health, and business. Course includes team development of a game. Honors version available.
Through this course, students will develop an understanding of the general field of Natural Language Processing with an emphasis on state-of-the-art solutions for classic NLP problems. Topics include: text representation and classification, parts-of-speech tagging, parsing, translation, and language modeling.
This course has variable content and may be taken multiple times for credit. Different sections may be taken in the same semester. Honors version available.
Students will learn how to write OS kernel code in C and a small amount of assembly. Students will implement major components of the OS kernel, such as page tables, scheduling, and program loading.
Topics in designing global-scale computer networks (link layer, switching, IP, TCP, congestion control) and large-scale distributed systems (data centers, distributed hash tables, peer-to-peer infrastructures, name systems).
Required preparation, a first course in operating systems and a first course in algorithms (e.g., COMP 530 and 550). Principles and practices of parallel and distributed computing. Models of computation. Concurrent programming languages and systems. Architectures. Algorithms and applications. Practicum.
This course builds an understanding of the core issues encountered in the design of wireless (vs. wired) networks. It also exposes students to fairly recent paradigms in wireless communication.
Design and implementation of distributed collaborative systems. Collaborative architectures, consistency of replicated objects, collaborative user-interfaces, application and system taxonomies, application-level multicast, performance, causality, operation transformation, and concurrency and access control.
Required preparation, a first course in algorithms (e.g., COMP 550). Design and analysis of algorithms and data structures for geometric problems. Applications in graphics, CAD/CAM, robotics, GIS, and molecular biology.
Theory and practical issues arising in linear algebra problems derived from physical applications, e.g., discretization of ODEs and PDEs. Linear systems, linear least squares, eigenvalue problems, singular value decomposition.
Introduction to the field of deep learning and its applications. Basics of building and optimizing neural networks, including model architectures and training schemes.
Required preparation, a first course in data structures and a first course in discrete mathematics (e.g., COMP 410 and MATH 383). Display devices and procedures. Scan conversion. Matrix algebra supporting viewing transformations in computer graphics. Basic differential geometry. Coordinate systems, Fourier analysis, FDFT algorithm. Human visual system, psychophysics, scale in vision.
Introduces students to modeling, programming, and statistical analysis applicable to computer simulations. Emphasizes statistical analysis of simulation output for decision-making. Focuses on discrete-event simulations and discusses other simulation methodologies such as Monte Carlo and agent-based simulations. Students model, program, and run simulations using specialized software. Familiarity with computer programming recommended.
Algorithms and data mining techniques used in modern biomedical data science and single-cell bioinformatics. Graph signal processing, graph diffusion, clustering, multimodal data integration.
This course has variable content and may be taken multiple times for credit. COMP 690 courses do not count toward the major or minor.
For computer science majors only and by permission of the department. Individual student research for students pursuing an honors thesis in computer science under the supervision of a departmental faculty adviser.
Permission of the department. Required of all students in the honors program in computer science. The construction of a written honors thesis and an oral public presentation of the thesis are required.
Graduate-level Courses
Computational visualization applied in the natural sciences. For both computer science and natural science students. Available techniques and their characteristics, based on human perception, using software visualization toolkits. Project course.
Tools and techniques of compiler construction. Lexical, syntactic, and semantic analysis. Emphasis on code generation and optimization.
Database management systems, implementation, and theory. Query languages, query optimization, security, advanced physical storage methods and their analysis.
Data mining is the process of automatic discovery of patterns, changes, associations, and anomalies in massive databases. This course provides a survey of the main topics (including and not limited to classification, regression, clustering, association rules, feature selection, data cleaning, privacy, and security issues) and a wide spectrum of applications.
Principles and practices of software engineering. Object-oriented and functional approaches. Formal specification, implementation, verification, and testing. Software design patterns. Practicum.
Selected topics in the design and implementation of modern programming languages. Formal semantics. Type theory. Inheritance. Design of virtual machines. Garbage collection. Principles of restructuring compilers.
Theory, structuring, and design of operating systems. Sequential and cooperating processes. Single processor, multiprocessor, and distributed operating systems.
Design and implementation of distributed computing systems and services. Inter-process communication and protocols, naming and name resolution, security and authentication, scalability, high availability, replication, transactions, group communications, distributed storage systems.
Verification of concurrent systems. Synchronization; mutual exclusion and related problems, barriers, rendezvous, nonblocking algorithms. Fault tolerance: consensus, Byzantine agreement, self-stabilization. Broadcast algorithms. Termination and deadlock detection. Clock synchronization.
Taxonomy and evolution of real-time systems. Timing constraints. Design, implementation, and analysis of real-time systems. Theory of deterministic scheduling and resource allocation. Case studies and project.
Architecture and implementation of modern single-processor computer systems. Performance measurement. Instruction set design. Pipelining. Instruction-level parallelism. Memory hierarchy. I/O system. Floating-point arithmetic. Case studies. Practicum.
Issues and practice of information processing hardware systems for computer scientists with little or no previous hardware background. System thinking, evaluating technology alternatives, basics of electronics, signals, sensors, noise, and measurements.
Required preparation, knowledge of digital logic techniques. Introduction to the design, implementation, and realization of very large-scale integrated systems. Each student designs a complete digital circuit that will be fabricated and returned for testing and use.
Algorithm complexity. Lower bounds. The classes P, NP, PSPACE, and co-NP; hard and complete problems. Pseudo-polynomial time algorithms. Advanced data structures. Graph-theoretic, number-theoretic, probabilistic, and approximation algorithms.
Propositional calculus. Semantic tableaux. Davis-Putnam algorithm. Natural deduction. First-order logic. Completeness. Resolution. Problem representation. Abstraction. Equational systems and term rewriting. Specialized decision procedures. Nonresolution methods.
Machine Learning methods are aimed at developing systems that learn from data. The course covers data representations suitable for learning, mathematical underpinnings of the learning methods and practical considerations in their implementations.
A computer graphics module course with one credit hour of specific COMP 665 content.
Formal characterization of programs. Denotational semantics and fixed-point theories. Proof of program correctness and termination. Algebraic theories of abstract data types. Selected topics in the formalization of concurrent computation.
Relevant probability and statistics. General history. Variance reduction for sums and integrals. Solving linear and nonlinear equations. Random, pseudorandom generators; random trees. Sequential methods. Applications.
3D differential geometry; local and global shape properties; visual aspects of surface shape. Taught largely through models and figures. Applicable to graphics, computer vision, human vision, and biology.
Curve and surface representations. Solid models. Constructive solid geometry and boundary representations. Robust and error-free geometric computations. Modeling with algebraic constraints. Applications to graphics, vision, and robotics.
Geometric algorithms, computational methods, simulation techniques for modeling based on mechanics and its applications.
Study of graphics hardware, software, and applications. Data structures, graphics, languages, curve surface and solid representations, mapping, ray tracing and radiosity.
Approaches to analysis of digital images. Scale geometry, statistical pattern recognition, optimization. Segmentation, registration, shape analysis. Applications, software tools.
Fundamental problems of computer vision. Projective geometry. Camera models, camera calibration. Shape from stereo, epipolar geometry. Photometric stereo. Optical flow, tracking, motion. Range finders, structured light. Object recognition.
Formulation and numerical solution of optimization problems in image analysis.
Introduction to the design, programming, and control of robotic systems. Topics include kinematics, dynamics, sensing, actuation, control, robot learning, tele-operation, and motion planning. Applications will be discussed including industrial, mobile, assistive, personal, and medical robots.
Topics include path planning for autonomous agents, sensor-based planning, localization and mapping, navigation, learning from demonstration, motion planning with dynamic constraints, and planning motion of deformable bodies. Applications to robots and characters in physical and virtual worlds will be discussed.
Artificial intelligence and machine learning field to build automatic models that can analyze, understand, and generate text. Topics include syntactic parsing, co-reference resolution, semantic parsing, question answering, document summarization, machine translation, dialogue models, and multi-modality.
Surveys form, motion, depth, scale, color, brightness, texture and shape perception. Includes computational modeling of vision, experimental methods in visual psychophysics and neurobiology, recent research and open questions.
Languages for knowledge engineering. Rules, semantic nets, and frames. Knowledge acquisition. Default logics. Uncertainties. Neural networks.
Permission of the instructor. This course has variable content and may be taken multiple times for credit.
Topics may include polynomial algorithms, computational complexity, matching and matroid problems, and the traveling salesman problem.
Programming with functional or applicative languages. Lambda calculus; combinators; higher-order functions; infinite objects. Least fixed points, semantics, evaluation orders. Sequential and parallel execution models.
Propositional calculus, Horn clauses, first-order logic, resolution. Prolog: operational semantics, relationship to resolution, denotational semantics, and non-logical features. Programming and applications. Selected advanced topics.
Internet structure and architecture; traffic characterization and analysis; errors and error recovery; congestion and congestion control; services and their implementations; unicast and multicast routing.
Audio/video coding and compression techniques and standards. Media streaming and adaptation. Multicast routing, congestion, and error control. Internet protocols RSVP, RTP/RTCP. Integrated and differentiated services architecture for the Internet.
Concepts and evolution of computer architecture, machine language syntax and semantics; data representation; naming and addressing; arithmetic; control structures; concurrency; input-output systems and devices. Milestone architectures.
Required preparation, knowledge of digital logic techniques. The application of digital logic to the design of computer hardware. Storage and switching technologies. Mechanisms for addressing, arithmetic, logic, input/output and storage. Microprogrammed and hardwired control.
Advanced topics in the design of digital MOS systems. Students design, implement, and test a large custom integrated circuit. Projects emphasize the use of advanced computer-aided design tools.
Design and analysis of computer algorithms. Time and space complexity; absolute and asymptotic optimality. Algorithms for searching, sorting, sets, graphs, and pattern-matching. NP-complete problems and provably intractable problems.
Advanced topics in rendering, including global illumination, surface models, shadings, graphics hardware, image-based rendering, and antialiasing techniques. Topics from the current research literature.
Project course, lecture, and seminar on real-time interactive 3D graphics systems in which the user is 'immersed' in and interacts with a simulated 3D environment. Hardware, modeling, applications, multi-user systems.
Lecture and seminar on recent advances in image segmentation, registration, pattern recognition, display, restoration, and enhancement.
Permission of the instructor. Work experience in an area of computer science relevant to the student's research interests and pre-approved by the instructor. The grade, pass or fail only, will depend on a written report by the student and on a written evaluation by the employer.
A variable-credit module course that can be used to configure a registration for a portion of a class.
Graduate computer science majors only. Analysis of good and bad writing. Exercises in organization and composition. Each student also writes a thesis-quality short technical report on a previously approved project.
Graduate computer science majors or permission of the instructor. Seminar on teaching, short oral presentations, and writing in computer science.
Required preparation, satisfaction of M.S. computer science program product requirement. The role and responsibilities of the computer scientist in a corporate environment, as an entrepreneur, and as a consultant. Professional ethics.
Graduate computer science majors only. The purposes, strategies, and techniques for conducting research in computer science and related disciplines.
Graduate standing required. Introduction to grantsmanship, research grants and contracts, intellectual property, technology transfer, conflict of interest policies. Course project: grant application in NSF FastLane.
Graduate computer science majors only. Seminar on social and economic effects of computers on such matters as privacy, employment, power shifts, rigidity, dehumanization, dependence, quality of life.
Permission of the instructor. Seminars in various topics offered by members of the faculty.
Permission of the instructor. Directed reading and research in selected advanced topics.
Permission of the department.
Permission of the department.
Permission of the department.
Department of Computer Science